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source.cpp
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#using <system.dll>
ref classC
{
public:
// <Snippet1>
property int MyProperty
{
[System::ComponentModel::Bindable(true)]
intget()
{
// Insert code here.
return0;
}
[System::ComponentModel::Bindable(true)]
voidset( int )
{
// Insert code here.
}
}
// </Snippet1>
property int MyProperty2
{
intget()
{
// <Snippet2>
usingnamespaceSystem::ComponentModel;
// Gets the attributes for the property.
AttributeCollection^ attributes = TypeDescriptor::GetProperties( this )[ "MyProperty" ]->Attributes;
// Checks to see if the value of the BindableAttribute is Yes.
if ( attributes[ BindableAttribute::typeid ]->Equals( BindableAttribute::Yes ) )
{
// Insert code here.
}
// This is another way to see whether the property is bindable.
BindableAttribute^ myAttribute = static_cast<BindableAttribute^>(attributes[ BindableAttribute::typeid ]);
if ( myAttribute->Bindable )
{
// Insert code here.
}
// Yet another way to see whether the property is bindable.
if ( attributes->Contains( BindableAttribute::Yes ) )
{
// Insert code here.
}
// </Snippet2>
return0;
}
}
property int MyProperty3
{
intget()
{
// <Snippet3>
usingnamespaceSystem::ComponentModel;
AttributeCollection^ attributes = TypeDescriptor::GetAttributes( MyProperty );
if ( attributes[ BindableAttribute::typeid ]->Equals( BindableAttribute::Yes ) )
{
// Insert code here.
}
// </Snippet3>
return0;
}
}
};